Captain claw on the attack vinesauce
At least on the trap front, his Gunmen are basically like Guilty Gear!Testament's Trees minus their hidden-until-opponent-is-closeby state, and putting those up while your opponent's lying on the ground after landing a soft-hard knockdown can lead to some pretty good mixups.Īt least his Crouching HK can link into itself with good timing/mashing, and the anti-air Crouching HP (technically making it like Ryu's "Mexican Uppercut") can set up for Jumping HP or HK (this move is 7 hits max) as well.
CAPTAIN CLAW ON THE ATTACK VINESAUCE CODE
If Royce's DH had Smash 4's arsenal directly transferred over, he'd have some of the best okizeme this side of a Melty Blood: Actress Again: Current Code or Umineko Ougon Musou Kyoku Cross character. Smash 4's general arsenal mechanics aren't present either, which reduces the amount of traps & okizeme (what you can make your opponent wake up to after scoring a soft/hard knockdown on said person) that he can do. I would've mentioned air normals into air specials or supers earlier, if he had any air specials or supers to use, which he doesn't. I WISH his QCB+LK/MK/HK was Super-cancellable, since it looks like it should be. Being able to cancel or link into a Special or Super off of seemingly any stray poke is an incredibly powerful ability to have, which Royce's DH seems to lack. Royce's DH isn't like her, nor is his Sm4sh incarnation, still much to my surprise.Ĭancels from normals into specials on the ground don't seem possible, nor are normals into supers or even specials into supers looking possible, which in a 2D fighter, is a HUGE problem, since that drastically reduces the amount of damage one can inflict in a punish, and it makes his footsies less threatening and more dis-respectable by the opponent. Oh yeah, when I first heard that DH was going to be in Sm4sh, I thought he was going to be like Nakoruru in that the duck would've been a ride-able striker like her pet falcon (or was it hawk?) Mamahaha. The duck's not as involved in his attacks as he is in Sm4sh though, making him less like Nakoruru from Samurai Shodown. Visually, despite being an upsized 8-bit, he's cool, yet amusing (personally, I despite his Crouching MK. I've just given him a test run in the Combo Labs in Mugen Version 1.1 beta 1 a couple minutes ago (I don't believe there's been a newer version of Mugen released since that one), and as someone who's been a big fan of 2D fighters for over 15 years, and having been able to do legit combos in 2D fighters since 2003, I'm sadly not the biggest fan of Royce's DH in terms of gameplay. Speaking of characters, I've gone over 3 during 2015, starting with:Īs for any other game out there right here right now where he IS playable, there technically IS Mugen, as this entry shows: ĭJHANNIBALROYCE's version is THEE version to run if you were to pick just 1 of them. Once that is handled, in the f file, in the "Insert your characters below" section, simply typing in "Zangoose, random" (again, uppercase Z is okay) on a line of its own & then saving before firing up Mugen should work.
def file is the same as the title of the folder it's in.įor example, if you're trying to add Zangoose, the folder name should be titled Zangoose (uppercase Z is okay), and the def file inside of that folder should be called "f". For an easier way to add them, make sure that the name of that.
From there, the biggest tip I can give is to check the folder of the character you're wanting to add for its.
*Cue " Actor's Anteroom" by Raito from the ALL OVER MELTY BLOOD «MELTY BLOOD Actress Again for Limited Edition Original Sound Track*įor those of you trying to add characters, here's some advice: If you're using Mugen 1.1b1, look at the "data" folder and then open "f".